As teachers head back to school for another year, it’s fun to look around for new iPad apps which we can use to enhance instruction.
iPads are being used in more and more schools each year, and the number of excellent music apps is growing rapidly. With a little bit of research, everyone can find apps which can really take learning in a new direction. Look out for apps which other teachers have used and found successful. You can often find discussions of successful apps here on mustech.net, and also on the Music Teachers facebook page. Also, you can usually find sessions on iPad apps and lessons at most Music Educators’ Conferences. If you will be attending Texas Music Educators’ Association conference in San Antonio, TX, in February 2013, please drop by the iPad sessions which will be run by Joe Pisano and myself.
This week I had the great pleasure to try out “NoteWorks”, a new note-reading game from DoReMi World. This is an app which a lot of teachers are going to want to add to their arsenal of learning apps. I believe this is going to be very popular amongst music teachers and students once word gets out of how much fun this app is, and how beneficial it is for music learning.
“NoteWorks” is a game for learning note names on the staff. In the game, you get to help feed a triangle-shaped hungry note-eater, called Munchy. The game has an agricultural feel (after all, where does our food come from?) Notes are fed from a harvesting machine and progress along the musical staff towards an incinerator. Underneath the staff is a piano keyboard (or note names or solfege symbols), and if you play the correct note, Munchy gets to eat the note. If you get any notes wrong they wait at the end of the staff by the key signature, and you get as many second chances as you need to play the correct note before you complete the level. The game progresses through numerous levels where the range of notes gets wider, and key signatures are added. There are also custom options which allow you to choose from all regular clefs (treble, alto, tenor, bass) as well as grand staff, and you can choose the speed of the moving notes. In this way you can set custom levels for advanced students. It’s also quite useful for those of us who need more practice in our alto clef!!! Viola teachers, rejoice.
There are many features of this app which are going to make it an instant winner in the classroom. The interface is attractive and uncluttered, and it’s very easy to navigate around the app, with no confusing menus or options. It projects very well through an LCD projector, or through Apple TV, and notes light up as a student chooses them, meaning the game can be played and enjoyed as a class together. Since I do not have access to a smartboard I have not had an opportunity to check that functionality, but I would not foresee any issues. The game is consistently challenging, but also very rewarding and fun. You have the opportunity to collect stars as you progress through the levels, and the game is always encouraging. Having a second chance to get notes right is really helpful, and I like how the app does not have nasty noises or discouraging message when mistakes are made.
The game includes some delightful extras; there are links to two youtube videos made by the makers of the app – a story book (with narration) of Munchy’s story, and also a version of Munchy’s song, which is used as background music throughout the menus. These certainly help to provide context for the game, and are a delightful distraction after some long periods of note-drilling!
In conclusion, I think that this is an app that many teachers will want to have on their iPads. It’s a great way of drilling notes, and it’s a lot of fun to play. I think kids will spend a lot of time working their way through the levels, and will get a lot of enjoyment and learning from it. I’m sure students’ speed of note recognition will improve dramatically, and this will of course pay great dividends in their music learning and sight reading. The app is available for $4.99 from the app store via this link.